Coverage chart / Godot_mono
Keep Godot_mono up to date on your Mac
Godot_mono is covered by Floodtide. It shows up in your update list the moment a newer version ships, and updates in one click along with everything else on this Mac.
How Godot_mono gets updated
Floodtide reads the Homebrew catalog, a community-maintained index of Mac software, to learn which version of Godot_mono is current. When yours is behind, the row appears under Updates with the version it will move to and the download size. Pressing Update, or Update All, does the rest:
- The vendor’s own build is downloaded, several apps at a time, with real progress.
- The download is verified against the checksum the catalogue publishes.
- Godot_mono is asked to quit politely if it is open, and never forced.
- The bundle is swapped and the old version kept for seven days, so Undo Last Update always works.
- The replacement’s code signature is checked; a build signed worse than the one you had is rolled back automatically.
If Godot_mono lives in a folder macOS protects, the swap asks for your administrator password once for the whole batch, exactly as the Finder does when you install anything by hand.
Questions about Godot_mono
Does Floodtide update Godot_mono?
Yes. Godot_mono is in the Homebrew catalog that Floodtide reads, so it appears in your update list automatically when a newer version is published, with no configuration.
How does Floodtide install a new version of Godot_mono?
It downloads the vendor's official build, verifies it against the checksum the catalogue publishes, quits Godot_mono if it is running, swaps the bundle, and keeps the previous version for seven days so the update can be undone.
Will updating Godot_mono lose my settings?
No. Floodtide replaces the application bundle only. Preferences, licences and documents live outside it and are untouched.